![]() Gestures, like panning or scrolling, and other events can map directly to animated values using Animated.event(). Read more about interpolation in the Animation guide. It uses linear interpolation by default but also supports easing functions. By default, it will extrapolate the curve beyond the ranges given, but you can also have it clamp the output value. The interpolate() function allows input ranges to map to different output ranges. You can combine two animated values via addition, subtraction, multiplication, division, or modulo to make a new animated value: See Tracking dynamic values in the Animations guide.īy default, if one animation is stopped or interrupted, then all other animations in the group are also stopped. Animated.stagger() starts animations in order and in parallel, but with successive delays.Īnimations can also be chained together by setting the toValue of one animation to be another Animated.Value.quence() starts the animations in order, waiting for each to complete before starting the next. ![]()
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